Macross VF-X 2

[I just got this game on Saturday and I finished it in less than two days of sporadic playing. I haven't played the first Macross game, so I can't make any comparisons.] 
 

General

First off, the game treats you to a pretty nice CG intro with a bit of anime here and there. The opening song sounds uncannily similar in style to something Queen would have sung :) 

Choose your difficulty level: Easy, Normal, or Maniac
 

Armored Valkyrie
Step into the game. Your on-screen persona is Aegis Focker ( aged 25), who -- thankfully -- isn't as colossal a jerk as Isamu Dyson. Your first flight out is actually a simulated mission taking place in the skies above the downed Macross. (Fans of the Macross Plus anime would recognise a lot of scenes in VF-X 2.) You're given two choices of fighters, the ageing VF-1X 'Valkyrie' or the VF-11B 'Thunderbolt', to fly out and defeat several waves of enemy fighters, culminating in a showdown against the Ghost fighter. All told, this level is probably nothing more than an introduction to help ease the player in and get him used to the controls. 

 
The controls are somewhat easy to use, though I do find myself getting mixed up once in a while. The R1 and R2 shoulder buttons will allow you switch modes (Fighter, Gerwalk, Battloid) while the L1 and L2 shoulder buttons control the throttle of your fighter, increasing and decreasing your speed in set increments. In Gerwalk mode, though, the L shoulder buttons allow you to jet forward or backwards in short hops and your vertical motion is acheived by using the Forward or Backward buttons on the D-pad. In Battloid mode, however, the shoulder buttons are used to move up or down while the D-pad buttons are for moving forward or back. It can be a bit confusing, especially when you're frantically switching modes in the heat of battle against three or four stubborn Ghost fighters. 

 
While piloting, you have a choice of three view modes: Target, Missile, and Forward. Target mode focusses your viewpoint on the enemy you have currently locked on to. Missile mode works similarly to Target mode, but will automatically turn about to focus on any enemy missiles that have been launched toward you (you'll still be locked on to whatever target you were aiming at, but you'll at least be able to know where the incoming barrage is relative to you). Forward simply restricts your view to what's in front of you. Interestingly enough, you have the option of disabling the Forward view before you start the game. 

Overall, the gameplay isn't too bad. The one big complaint I have is the inability to switch targets quickly. It's annoying to have my mecha shot out from under me because the computer decides that shooting at some big-ass out-of-range space station is more important than getting rid of the annoying enemy fighter that's currently launching a whole mess of missiles at me. (Still, once I'd learnt how to compensate for it, the problem only ended up being a minor annoyance.)

There are quite a number of missions to fly, each one preceded with a briefing scene and some still anime shots. Missions can take place in several different terrains. As to be expected, most of them take place in the skies or in space. There are a couple of ground-only missions and even one underwater. However, all of them require nothing more than to move around and shoot things without getting yourself killed. (Not that I'm complaining that much, mind ^_^)

There is a point in the game where your character's story can branch off, leading to a 'good' ending/'bad' ending thing. However, the 'bad' ending is very, very difficult to get. It somehow seems as if the creators want to discourage you from taking that path by simply beating you down until you get fed up of having to replay the scenario over again.

Prepping for flight

 
Looming KonigMonster
The Mecha

The first time though the game, the choices of mecha available at your diposal are limited. As you progress, the variety of mecha increases. However, after you've cleared the whole game, your next round through will be laden with even more choices. Some of the fighters available in my second go had never been seen before in my previous game. Ni-iice :) So far, I've counted about ten mecha that can be used, each with their own limitations and advantages.


 
This variety of choice adds some replay value to an otherwise short game. (For now, I'm trying to get through the whole thing using just the VF-1X 'Valkyrie' fighter.)

If there are any flaws in this area, it's that some of the fighters (*coughVF-19cough*) seem too good to be true.
 

Graphics :

It's all polygonal and, on the whole, look okay. The in-game flight scenes feel a bit... flat. There's not much of a sensation of watching actual craft flying. They move, they dodge, but it's like holding a static picture up and turning it this way and that to make it look like it's moving. The only time I ever got the illusion that I was piloting a fighter in a wide expanse of sky was when the Missile view kicked in.

Oh, yes. One peculiar quirk is that you can literally have your plane fly for hours in a straight line and not have the terrain below you change one iota. I know Macross City is supposed to be huge, but come on...


 
Music & Sound :

The music's not too bad. There are a couple of catchy in-game tunes here and there, but overall, nothing very memorable. Too bad. I was kinda hoping that Yoko Kanno'd make another Macross outing here :) At least there's nothing stomach-churning in the music department, either. The opening and ending themes are the only songs with vocals. 

The sound effects are top-notch, but a tad too loud. They tend to drown out any in-game conversations.

As usual, no 'review' of mine would be complete without at least a commentary on the voice actors :) VF-X 2 uses quite a few well-known VAs and they do the job more than adequately. I even found myself not minding the role that Megumi Hayashibara played. (That's a good thing, by the way ^_^)

Thunderbolt

So now we come to the final comparisons...
 

Pros : Cons
+ Nice choice of mecha available
+ Great voice talent to listen to
+ The chance to launch huge missile barrages at others...
+ ... conversely, the opportunity to find out how big a thrill it is to dodge huge missile barrages aimed specifically at you ^_^
- Confusing controls at times
- Inability to perform a strafing fire under most circumstances
- Inability to switch targets quickly
- The VF-19A 'Excalibur'. This mecha is too good, and unbalances the game to a ridiculous degree.

 
Macross VF-X 2 isn't too bad a game. Buy it and play if you're a fan of the Macross series. Otherwise, it's probably better to either borrow this from a friend or rent it. 

All in all, it proved to be a pretty nice distraction. 


 
Miscellaneous :
Opening Theme : "Get Free" by Humming Bird
Closing Theme : "Shoot & Shout" by Naoki Takao
 
VF-22 Sturmvogel II
CAST :
Aegis Focker... 
Gilliam Angreat... 
Wilbur Garland... 
MariaFokina Barnrose... 
Syun Tohma... 
Suzie Newtlet... 
Manfred Brando... 
Timothy Daldanton... 
... Yasunori Matsumoto
... Unshou Ishizuka
... Kouji Ishii
... Sayuri
... Akira Ishida
... Megumi Hayashibara
... Toshiyuki Morikawa
... Naoki Tatsuta

[Note: All the pictures shown here are NOT from the game. I just don't happen to have the appropriate stuff to use to obtain any actual pics from the game itself. Apologies...] 


 

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