Macross VF-X
2
[I just
got this game on Saturday and I finished it in less than two days of sporadic
playing. I haven't played the first Macross game, so I can't make any comparisons.]
General :
First off, the game treats you
to a pretty nice CG intro with a bit of anime here and there. The opening
song sounds uncannily similar in style to something Queen would have sung
:)
Choose your difficulty level:
Easy,
Normal, or Maniac.
|
Step into the game.
Your on-screen persona is Aegis Focker ( aged 25), who -- thankfully --
isn't as colossal a jerk as Isamu Dyson. Your first flight out is actually
a simulated mission taking place in the skies above the downed Macross.
(Fans of the Macross Plus anime would recognise
a lot of scenes in VF-X 2.) You're given two
choices of fighters, the ageing VF-1X 'Valkyrie' or the VF-11B 'Thunderbolt',
to fly out and defeat several waves of enemy fighters, culminating in a
showdown against the Ghost fighter. All told, this level is probably
nothing more than an introduction to help ease the player in and get him
used to the controls. |
The controls are somewhat easy
to use, though I do find myself getting mixed up once in a while. The R1
and R2 shoulder buttons will allow you switch modes (Fighter, Gerwalk,
Battloid)
while the L1 and L2 shoulder buttons control the throttle of your fighter,
increasing and decreasing your speed in set increments. In Gerwalk
mode, though, the L shoulder buttons allow you to jet forward or backwards
in short hops and your vertical motion is acheived by using the Forward
or Backward buttons on the D-pad. In Battloid mode, however, the
shoulder buttons are used to move up or down while the D-pad buttons are
for moving forward or back. It can be a bit confusing, especially when
you're frantically switching modes in the heat of battle against three
or four stubborn Ghost fighters. |
While piloting,
you have a choice of three view modes: Target, Missile, and
Forward.
Target mode focusses your viewpoint on the enemy you have currently
locked on to. Missile mode works similarly to
Target mode,
but will automatically turn about to focus on any enemy missiles that have
been launched toward you (you'll still be locked on to whatever target
you were aiming at, but you'll at least be able to know where the incoming
barrage is relative to you). Forward simply restricts your view
to what's in front of you. Interestingly enough, you have the option of
disabling the Forward view before you start the game.
Overall, the gameplay isn't too
bad. The one big complaint I have is the inability to switch targets quickly.
It's annoying to have my mecha shot out from under me because the computer
decides that shooting at some big-ass out-of-range space station is more
important than getting rid of the annoying enemy fighter that's currently
launching a whole mess of missiles at me. (Still, once I'd learnt how to
compensate for it, the problem only ended up being a minor annoyance.)
There are quite a number of missions
to fly, each one preceded with a briefing scene and some still anime shots.
Missions can take place in several different terrains. As to be expected,
most of them take place in the skies or in space. There are a couple of
ground-only missions and even one underwater. However, all of them require
nothing more than to move around and shoot things without getting yourself
killed. (Not that I'm complaining that much, mind ^_^)
There is a point in the game
where your character's story can branch off, leading to a 'good' ending/'bad'
ending thing. However, the 'bad' ending is very, very difficult to get.
It somehow seems as if the creators want to discourage you from taking
that path by simply beating you down until you get fed up of having to
replay the scenario over again. |
 |
|
The Mecha
:
The first time though the game,
the choices of mecha available at your diposal are limited. As you progress,
the variety of mecha increases. However, after you've cleared the whole
game, your next round through will be laden with even more choices. Some
of the fighters available in my second go had never been seen before in
my previous game. Ni-iice :) So far, I've counted about ten mecha that
can be used, each with their own limitations and advantages. |
This variety of choice adds
some replay value to an otherwise short game. (For now, I'm trying to get
through the whole thing using just the VF-1X 'Valkyrie' fighter.)
If there are any flaws in this
area, it's that some of the fighters (*coughVF-19cough*) seem too good
to be true.
Graphics :
It's all polygonal and, on the
whole, look okay. The in-game flight scenes feel a bit... flat. There's
not much of a sensation of watching actual craft flying. They move, they
dodge, but it's like holding a static picture up and turning it this way
and that to make it look like it's moving. The only time I ever got the
illusion that I was piloting a fighter in a wide expanse of sky was when
the Missile view kicked in.
Oh, yes. One peculiar quirk is
that you can literally have your plane fly for hours in a straight line
and not have the terrain below you change one iota. I know Macross City
is supposed to be huge, but come on... |
Music & Sound
:
The music's not too bad. There
are a couple of catchy in-game tunes here and there, but overall, nothing
very memorable. Too bad. I was kinda hoping that Yoko Kanno'd make another
Macross
outing here :) At least there's nothing stomach-churning in the music department,
either. The opening and ending themes are the only songs with vocals.
The sound effects are top-notch,
but a tad too loud. They tend to drown out any in-game conversations.
As usual, no 'review' of mine
would be complete without at least a commentary on the voice actors :)
VF-X
2 uses quite a few well-known VAs and they do the job more than
adequately. I even found myself not minding the role that Megumi Hayashibara
played. (That's a good thing, by the way ^_^) |
 |
So now we come to the final comparisons...
Pros : |
|
Cons : |
+ Nice choice of mecha available
+ Great voice talent to listen
to
+ The chance to launch huge
missile barrages at others...
+ ... conversely, the opportunity
to find out how big a thrill it is to dodge huge missile barrages aimed
specifically at you ^_^ |
|
- Confusing controls at times
- Inability to perform a strafing
fire under most circumstances
- Inability to switch targets
quickly
- The VF-19A 'Excalibur'.
This mecha is too good, and unbalances the game to a ridiculous
degree. |
Macross
VF-X 2 isn't too bad a game. Buy it and play
if you're a fan of the Macross
series. Otherwise, it's probably better to either borrow this from a friend
or rent it.
All in
all, it proved to be a pretty nice distraction. |
Miscellaneous
:
Opening Theme : "Get Free"
by Humming Bird
Closing Theme : "Shoot &
Shout" by Naoki Takao
|
 |
CAST : |
|
Aegis Focker...
Gilliam Angreat...
Wilbur Garland...
MariaFokina Barnrose...
Syun Tohma...
Suzie Newtlet...
Manfred Brando...
Timothy Daldanton... |
... Yasunori Matsumoto
... Unshou Ishizuka
... Kouji Ishii
... Sayuri
... Akira Ishida
... Megumi Hayashibara
... Toshiyuki Morikawa
... Naoki Tatsuta |
[Note:
All the pictures shown here are NOT from the game. I just don't happen
to have the appropriate stuff to use to obtain any actual pics from the game
itself. Apologies...] |